![]() ![]() Ship combat is resolved in real-time events outside the battle are frozen until the fighting is done. The clock may be stopped at any time, allowing the player to issue orders or consider options without time pressure. The real-time nature of Eminent Domain is a hit and miss. In the diplomacy department, however, the game’s features are disappointingly lackluster and simplified. You can steal technology, sabotage planets, and bribe enemy governors. Eminent Domain allows players to trade ships, information, money, and technology. Population structures increase the carrying capacity of a planet, while the other building types generate production points in their respective categories. Planetary structures are separated into five broad categories: Population, construction, research, espionage, and finance. The game map may contain up to 100 solar systems, connected together by a branching system of wormholes that enable travel between sectors. These bestow the usual advantages and disadvantages to research, construction, population growth, planet habitability, and so on. The game received a major streamlining and a new name: Pax Imperia: Eminent Domain.Įminent Domain offers a selection of different predefined alien races to play. Blizzard shelved the project in 1996, later selling the rights to THQ. This new incarnation was to be a strategy game featuring detailed economic management, social development, trade, diplomacy, and over a thousand different technologies for the player to research. This game was actually in the works under Blizzard as Pax Imperia II, an ambitious sequel to the popular Macintosh “space-ploitation” game Pax Imperia. ![]()
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